A Farkle ends the Player’s turn and eliminates all points earned in that turn, regardless of the number of rolls. The Player may continue the turn indefinitely as long as no roll results in a Farkle. Should all six dice score (in one or more rolls) the Player may continue the turn by again rolling all six dice. When a Player rolls a scoring die or dice (as shown below) the die or dice that the Player wants to add to their score must be withdrawn from play (retained) in order to roll again with the remaining die or dice. All other Players then have a final turn, after which, the Player with the highest score is declared the winner and has the first turn in the next game. Ending The Game: The game ends when a Player reaches a cumulative score of 10,000 or more points at the completion of a turn.All points earned in that turn are credited to the Player. Passing: A Player chooses to end their turn before Farkling.Natural Farkle: Getting a Farkle (Farkling) on the first roll of a Player’s turn.Farkle count begins anew after three Farkles in a row. Three Farkles in a row result in a loss of 1,000 points or all points accumulated, whichever is less. It ends the Player’s turn and eliminates all the Player points (if any) previously earned in that turn. Farkle: Any roll of the dice (or die) that does not produce scored points.Subsequent Turns: Assuming a Farkle is not rolled, Players may continue to roll as many times as they choose or end their turn at any time by passing to the next Player to the left. Variation: Only 250 points to “get on the board.” Initial Turn: Each Player must score a minimum of 500 points in their initial turn in order to “get on the board” (in other words, for points earned in this first turn to become the first entry to the Player’s score).Ties are resolved with an additional roll of the die by the tying Players. First Turn: Each Player rolls a single die highest die has the first turn.To customize game play, choose Game Setup from the Options menu. The final round starts as soon as any player reaches 10,000 or more points. You select the 5 and decide to Pass and bank your points. You then opt to roll the remaining four dice. Play continues until it is your turn again.Įxample: Your first rolls shows 1, 2, 3, 3, 5, and 6. You continue rolling until you either Pass or Farkle. Three Farkles in a row and you lose 1,000 points. If none of your dice rolled earn points, you get a Farkle. You cannot earn points by combining dice from different rolls. Scoring is based on selected dice in each roll. You can then pass and bank your points, or risk the points earned this turn and roll the remaining dice. You must select at least one scoring die. A 1 or a 5, three of a kind, three pairs, or a six-dice straight earn points. To win at Farkle you must be the player with the highest score above 10,000 points on the final round of play.Įach player takes turns rolling the dice. However, since rules vary from family to family, Smart Box Design's version of Farkle Dice allows you to customize gameplay based on the rules used in your home! The rules below reflect how my friends and family play. Click here to download the rules to your computer or phone.Ĭlick here to read the rules formatted for you iPhone, iPod Touch, or any smartphone.įarkle is also called Zonk, Zilch, 5000, 10000, Wimpout!, and Hot Dice.
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